a collaboration between
GhostShark Games, Demigiant, La Boîte and Abstraction,
published by Iceberg Interactive

A sci-fi adventure into space station management, mysterious radio messages, motherfucking AIs, sociopathic people in charge, and finding one's true self in a galaxy way too far, far away.
How far is far enough?

Platforms Steam (Win/Mac, maybe Linux), Switch
Status Under Development
Release Date November 2019
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The team and the passion

Still There is a published by Iceberg Interactive and developed by a collective of different indie studios/people: GhostShark Games, Demigiant, La Boîte and Abstraction.

Credits whodunit

Daniele Giardini [Demigiant]
Story, Dialogues, Narrative Tools, UI, Additional Game Design
Davide Barbieri [GhostShark]
Project Lead, Game Design, Puzzle Design, Coding, Shaders, UI, Story
Gaetano Leonardi [La Boîte]
Art, Additional Game Design
Ben Burnes [Abstraction Music]
Music
Iceberg Interactive
Publisher